Continuing from last week, I'm gonna be talking environments. Admittedly, this is working a little differently than I'd like, as concept art needs regarding environments shift depending on the panel with this medium (A fancy way of saying I'm quite sure what I need and I'm making up as much as I can as I go). That said, the tighter your pre-production, the easier it is when you actually start working. So, here we go!
These are the caves beneath the sewers. The prevailing idea is that either these were extensions to the sewers that were never finished, or they were pre-existing caves that the sewers just happened to connect to. No one really knows; there's proof for both (ladders and other architecture vs. hollowed out walls).
Design-wise, I wanted this to be really simplistic. At first it was going to be just BLACK with just the characters, but that was just a bad idea. I need SOME sort of environment. So, instead, I'm doing just slight highlights and reflections, with just the hole as a source of light. Enough info so that you can see everything, but not so much that you don't see how DARK its supposed to be. Hope you're not afraid of the dark and/or the horrors within! hehehehehehehehehehehehe.......
Showing posts with label environment design. Show all posts
Showing posts with label environment design. Show all posts
Monday, May 13, 2013
Friday, May 10, 2013
Environment Concept Design: The Sewers
Continuing from where I left off about a week ago, I'm gonna be talking environments. Admittedly, this is working a little differently than I'd like, as concept art needs regarding environments shift depending on the panel with this medium (A fancy way of saying I'm quite sure what I need and I'm making up as much as I can as I go). That said, the tighter your pre-production, the easier it is when you actually start working. So, here we go!
Ahh.. the eponymous sewers. I have to admit, I am free-styling it a bit with the sewers. At first I was really worried that I would be deviating a lot from reality, but luckily I was able to find a ton of reference (which I'd post if it weren't for copyright and all that jazz). In the bottom sketch, you can see the giant hole caused by Hobo Joe. Initially, I had the street intact, but then I realized that Joe was way too big for any manhole and so I had a more fitting idea. Next time, we're going a little deeper!
Ahh.. the eponymous sewers. I have to admit, I am free-styling it a bit with the sewers. At first I was really worried that I would be deviating a lot from reality, but luckily I was able to find a ton of reference (which I'd post if it weren't for copyright and all that jazz). In the bottom sketch, you can see the giant hole caused by Hobo Joe. Initially, I had the street intact, but then I realized that Joe was way too big for any manhole and so I had a more fitting idea. Next time, we're going a little deeper!
Friday, May 3, 2013
Environment Concept design: The Alleyway
So, for this next set of concept art, I'm gonna be talking environments. Admittedly, this is working a little differently than I'd like, as concept art needs regarding environments shift depending on the panel with this medium (A fancy way of saying I'm quite sure what I need and I'm making up as much as I can as I go). That said, the tighter your pre-production, the easier it is when you actually start working. So, here we go!
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